![]() Connect your dive computer, transfer dives and enrich them with personal experiences via picture, video and notes. Last version of DiveMate (Scuba Dive Log) is 5.8 was uploaded 1ĭescription of DiveMate (Scuba Dive Log) (from google play)ĭiveMate is the dive log book app to quickly and easily document your diving experiences. Versions of DiveMate (Scuba Dive Log) apk available on our site: 5.8, 5.7, 5.6, 5.5, 5.4 and others. You could also download apk of DiveMate (Scuba Dive Log) and run it on android emulators like bluestacks or koplayer. If any of materials on this site violates your rights, report us You could also download apk of Google and run it using android emulators such as big nox app player, bluestacks and koplayer. DiveMate (Scuba Dive Log) can be installed on android devices with 2.3(Gingerbread)+. You can visit their website or send to them. Estimated number of downloads range between 100,000+ downloads in google play store DiveMate (Scuba Dive Log) located in category Sports, with tags and has been developed by ConfiTek. ![]() This app has been rated like bad by 195 number of users. Total number of five star reviews received 1812. This is cumulative rating, most best apps on google play store have rating 8 from 10. DO NOT update unless your mods explicitly support v0.2+.In general apk file DiveMate (Scuba Dive Log) has rating is 8.4 from 10. WARNING: Re-written mod loading system requires developers to update mods so they will be picked up. The game's default behavior is to only load commands from its own assembly. Console command loader, which loads console commands (and console variables) from mods.Console enabler, which turns on console access. ![]() (Intent is to allow this to be configured in the future.) The intent here is to allow for mods which absolutely must load first/last to do so.In other words, two mods with High priority will be loaded in undefined order.Mods in each priority level contain no guarantee of priority. Mods are loaded in this order High -> Normal -> Low. Mods may now designate a priority level.The loader will search directories recursively.Mods will now be loaded in arbitrary depth within the Mods folder.Mod loading should fail gracefully and one bad apple won't ruin the bunch.Hopefully this is the last time I break compatibility as the intent here is to resonably futureproof things. Removed debugging writes, should be much nicer in the command line now.It should now be possible to skip the logo splashscreens (with a mod). Mod loader is now injected sooner in the game start-up cycle.-manageddir flag now functions properly.Please read the entire changelog and note the warning on the bottom. This contains a re-written mod loader as well as other usability improvements. ![]() ![]() The "Crabman" release, since release nicknames sound fun.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |